Written for a first-time user — nothing made yet, nothing stamped. Each stop opens a short demo of that one feature, and every demo is the real product UI built from production components at true pixel size, then scaled down. Nothing is redrawn as an illustration.
All four stops are clickable — marker and card together. Escape or a click outside closes. There is no “next” button: nothing carries you from one stop to the next, so opening a demo never starts a sequence you have to finish.
Changed 2026-08-06: every card used to end on the same CTA (“Start with my offer”) so there was one true next action everywhere. Each card now ends on the action it just demonstrated — Tell me about my business / Write my offer / Build my page / Make my ads / Connect my ad account — because a button that says “start with my offer” under a demo of ad images doesn’t match what you just watched, and mismatched buttons teach people not to read buttons. The order still holds: the CTA states the founder’s intent and the agent handles sequencing, which is the iceberg working as intended. Press “Make my ads” with no page and Mara says we need a page first.
Trade-off: real UI means a founder recognises the screen the moment they get there, and we never have to redraw a demo when the product changes. The cost is that each demo can only show a crop — you see the artifact pane, not where it sits in the app — and the popup had to grow to 720px to stay legible.
Each stage is a cropped window onto the actual product: real index cards and message bubbles, the real manila file tab and artifact pane, the real gallery grid with its real loading shimmer, and the real Meta decision map — which is a 2×2 quadrant board with spend-sized pushpins, not four columns.
The fifth one at the bottom — Write your offer — was added for the mission sheet, which has five jobs where this trail had four stops. It deliberately reuses the same chat surface as job 01, because writing the offer is not a different screen; it is the next thing you say.